This is going to be a rather short review because Peggle [App Store Link] is simply amazing and there really isn’t much to complain about. I got started on Peggle somewhat late–I never played the PC version and never got around to buying the iPhone version until a few weeks ago when it went on sale for $1.99 and I must say that I’m sorry I waited: Peggle is simply a must-own game for the iPhone.
What is Peggle (if you’re one of the 3 people on Earth who doesn’t know about it)? Basically, each level has a certain number of orange and blue pegs in it, and you aim and fire a metal ball that reacts with realistic physics in an attempt to hit all the orange pegs before you run out of balls (10–however you can earn free balls by getting the ball to fall into the moving bucket at the bottom, or by scoring a ton of points in one turn, or by simply failing to hit any pegs on a shot). Amazingly simple, and amazingly fun.
There’s an adventure mode where as you progress you can unlock different special abilities that are enabled for a turn (or a few turns) when you hit special green pegs (of which there are only two on any given level). This is one of the more fun aspects of the game and it really keeps the gameplay from getting stale.
Aiming is done with by touching where you want to fire, or you can use the scroll wheel to fine tune your shot. Overall the iPhone’s touch controls work perfectly for it and it’s fun manipulating the scroll wheel to get that perfect shot.
The bottom line is that Peggle is amazingly fun and addicting and is, what I consider at least, a must-own game for the iPhone. The only problem for me is that once I finished the adventure mode I wasn’t as addicted to it, but it’ll always be fun to play it whenever I’m in the mood for it. Definitely check it out and don’t miss it–the fanfare that plays once you hit the last orange peg on a level is one of the coolest gaming moments ever.
Panappticon Verdict: 99.9/100 — Addictive and fun gameplay–a dangerous combination if you value your time! Peggle is a must-own game. Fraction of a point knocked off for the tiny potential that it might not be quite as addicting after you finish all the levels so long-term longevity is iffy depending on your preferences.
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